Host a Project Zomboid server for your friends
Free, on your PC, no port forwarding. Project Zomboid is planned for our launch catalog. Join the waitlist and we'll tell you the moment it's live.
Host a Project Zomboid server free- RAM
- 4-6 GB on B41, 8-9 GB+ on B42
- Default server ports
- 16261, 16262
- Protocol
- UDP
- Server OS
- Windows, Linux
- Typical group
- 2-10 friends
You never forward any of these. The agent connects outward to our relay; the game's ports stay on your machine.
Why host Project Zomboid with Multiplayer Rally
Build 42 multiplayer is the moment this community has waited years for, and it needs more RAM than B41 did. We handle the branch switching and the server config so you can spend the time barricading instead.
- Mid-weight server: Project Zomboid wants 4-6 GB on B41, 8-9 GB+ on B42 of free RAM. A normal gaming PC handles it; the app checks before installing.
- Project Zomboid uses several server ports, the classic spot people get stuck setting up by hand. We set every one of them for you.
- Runs the official Project Zomboid server on Windows, Linux. We download it from the publisher and keep the runtime patched.
- Your Project Zomboid world stays set up between sessions. The app handles restarts, updates, and the relay link so the squad can drop in whenever you're online.
How hosting Project Zomboid works
- Step 01
Install Multiplayer Rally
One Windows app. It installs and manages the Project Zomboid dedicated server for you. No command line, no config files.
- Step 02
Pick Project Zomboid
We set the ports, the settings, and the restart schedule. You pick the world name and who's allowed in.
- Step 03
Share your link
You get one address your friends paste into the game, and they're in. Nothing to install on their side, no port forwarding on yours.
Project Zomboid hosting questions
Plan on 4-6 GB on B41, 8-9 GB+ on B42 of free RAM for a friend-group server. Your PC needs that on top of whatever else it's running; the app checks before installing.
16261, 16262 (UDP). With Multiplayer Rally you don't forward any of them: the agent makes an outbound connection to our relay, and your friends connect to the relay address.
Yes, that's the whole point. The agent on your PC makes an outbound connection to our relay, so you never touch your router. Your friends connect to the relay address and the traffic is tunneled to your Project Zomboid server. Nothing is exposed to the open internet.
Yes. Each player needs their own copy of Project Zomboid to join your server. We host the server side; the game itself comes from the store like always.
Project Zomboid is in our planned launch catalog. Join the waitlist, pick Project Zomboid as your game, and we'll email you when it's live.
Your PC is the server, so the world is offline until you turn it back on, then it's right where you left it. The agent restarts Project Zomboid for you automatically. An always-on managed tier on our hardware comes later.