Host a Rust server for your friends
Free, on your PC, no port forwarding. Rust is planned for our launch catalog. Join the waitlist and we'll tell you the moment it's live.
Host a Rust server free- RAM
- 8-16 GB (12 GB+ recommended)
- Default server ports
- 28015 (game), 28016 (RCON)
- Protocol
- UDP
- Server OS
- Windows, Linux
- Typical group
- small friend wipes
You never forward any of these. The agent connects outward to our relay; the game's ports stay on your machine.
Facepunch publishes community-server guidelines. Servers must be labeled unofficial and follow their monetization rules.
Why host Rust with Multiplayer Rally
A massive persistent-server culture, and one of the heavier servers in the catalog. Private friend wipes are the sweet spot for self-hosting: your rules, your wipe schedule, no public-server admin drama. Plan for a beefier PC.
- Heavy server: Rust is one of the bigger ones, around 8-16 GB (12 GB+ recommended). You'll want a PC with that much RAM to spare on top of everything else.
- Rust uses several server ports, the classic spot people get stuck setting up by hand. We set every one of them for you.
- Runs the official Rust server on Windows, Linux. We download it from the publisher and keep the runtime patched.
- Your Rust world stays set up between sessions. The app handles restarts, updates, and the relay link so the squad can drop in whenever you're online.
How hosting Rust works
- Step 01
Install Multiplayer Rally
One Windows app. It installs and manages the Rust dedicated server for you. No command line, no config files.
- Step 02
Pick Rust
We set the ports, the settings, and the restart schedule. You pick the world name and who's allowed in.
- Step 03
Share your link
You get one address your friends paste into the game, and they're in. Nothing to install on their side, no port forwarding on yours.
Rust hosting questions
Plan on 8-16 GB (12 GB+ recommended) of free RAM for a friend-group server. Your PC needs that on top of whatever else it's running; the app checks before installing.
28015 (game), 28016 (RCON) (UDP). With Multiplayer Rally you don't forward any of them: the agent makes an outbound connection to our relay, and your friends connect to the relay address.
Yes, that's the whole point. The agent on your PC makes an outbound connection to our relay, so you never touch your router. Your friends connect to the relay address and the traffic is tunneled to your Rust server. Nothing is exposed to the open internet.
Yes. Each player needs their own copy of Rust to join your server. We host the server side; the game itself comes from the store like always.
Rust is in our planned launch catalog. Join the waitlist, pick Rust as your game, and we'll email you when it's live.
Your PC is the server, so the world is offline until you turn it back on, then it's right where you left it. The agent restarts Rust for you automatically. An always-on managed tier on our hardware comes later.