Host a Squad server for your friends
Squad is on our roadmap, not in the launch catalog yet. Votes from the waitlist decide how fast it ships.
Host a Squad server free- RAM
- 8-12 GB
- Default server ports
- 7787 (game), 27165 (query)
- Protocol
- UDP
- Server OS
- Windows, Linux
- Typical group
- milsim communities
You never forward any of these. The agent connects outward to our relay; the game's ports stay on your machine.
Offworld Industries' licensed-server program gates some perks; unlicensed community servers are allowed. We re-verify the current rules before shipping the recipe.
Why host Squad with Multiplayer Rally
Milsim communities live and die by their own servers, and Squad's are hosted heavily. A heavier server that rewards a strong PC and an organized group.
- Heavy server: Squad is one of the bigger ones, around 8-12 GB. You'll want a PC with that much RAM to spare on top of everything else.
- Squad uses several server ports, the classic spot people get stuck setting up by hand. We set every one of them for you.
- Runs the official Squad server on Windows, Linux. We download it from the publisher and keep the runtime patched.
- Your Squad world stays set up between sessions. The app handles restarts, updates, and the relay link so the squad can drop in whenever you're online.
How hosting Squad works
- Step 01
Install Multiplayer Rally
One Windows app. It installs and manages the Squad dedicated server for you. No command line, no config files.
- Step 02
Pick Squad
We set the ports, the settings, and the restart schedule. You pick the world name and who's allowed in.
- Step 03
Share your link
You get one address your friends paste into the game, and they're in. Nothing to install on their side, no port forwarding on yours.
Squad hosting questions
Plan on 8-12 GB of free RAM for a friend-group server. Your PC needs that on top of whatever else it's running; the app checks before installing.
7787 (game), 27165 (query) (UDP). With Multiplayer Rally you don't forward any of them: the agent makes an outbound connection to our relay, and your friends connect to the relay address.
Yes, that's the whole point. The agent on your PC makes an outbound connection to our relay, so you never touch your router. Your friends connect to the relay address and the traffic is tunneled to your Squad server. Nothing is exposed to the open internet.
Yes. Each player needs their own copy of Squad to join your server. We host the server side; the game itself comes from the store like always.
Squad is on the roadmap behind the launch catalog. Joining the waitlist and naming it is a vote: demand decides the order we ship recipes.
Your PC is the server, so the world is offline until you turn it back on, then it's right where you left it. The agent restarts Squad for you automatically. An always-on managed tier on our hardware comes later.