Planned

Host a Vintage Story server for your friends

Free, on your PC, no port forwarding. Vintage Story is planned for our launch catalog. Join the waitlist and we'll tell you the moment it's live.

Host a Vintage Story server free
What you need
RAM
1 GB + ~300 MB per player
Default server ports
42420
Protocol
TCP + UDP
Server OS
Windows, Linux
Typical group
2-8 friends

You never forward any of these. The agent connects outward to our relay; the game's ports stay on your machine.

Why host Vintage Story with Multiplayer Rally

A cult-favorite wilderness survival sandbox from a developer who explicitly supports self-hosting and publishes the official server build themselves. Light on RAM, heavy on atmosphere.

  • Light server: Vintage Story fits comfortably on most gaming PCs. Plan on 1 GB + ~300 MB per player of free RAM.
  • Vintage Story mixes TCP and UDP, which trips up most manual port-forwarding guides. The relay carries both transparently.
  • Runs the official Vintage Story server on Windows, Linux. We download it from the publisher and keep the runtime patched.
  • Your Vintage Story world stays set up between sessions. The app handles restarts, updates, and the relay link so the squad can drop in whenever you're online.

How hosting Vintage Story works

  1. Step 01

    Install Multiplayer Rally

    One Windows app. It installs and manages the Vintage Story dedicated server for you. No command line, no config files.

  2. Step 02

    Pick Vintage Story

    We set the ports, the settings, and the restart schedule. You pick the world name and who's allowed in.

  3. Step 03

    Share your link

    You get one address your friends paste into the game, and they're in. Nothing to install on their side, no port forwarding on yours.

Vintage Story hosting questions

Plan on 1 GB + ~300 MB per player of free RAM for a friend-group server. Your PC needs that on top of whatever else it's running; the app checks before installing.

42420 (TCP + UDP). With Multiplayer Rally you don't forward any of them: the agent makes an outbound connection to our relay, and your friends connect to the relay address.

Yes, that's the whole point. The agent on your PC makes an outbound connection to our relay, so you never touch your router. Your friends connect to the relay address and the traffic is tunneled to your Vintage Story server. Nothing is exposed to the open internet.

Yes. Each player needs their own copy of Vintage Story to join your server. We host the server side; the game itself comes from the store like always.

Vintage Story is in our planned launch catalog. Join the waitlist, pick Vintage Story as your game, and we'll email you when it's live.

Your PC is the server, so the world is offline until you turn it back on, then it's right where you left it. The agent restarts Vintage Story for you automatically. An always-on managed tier on our hardware comes later.

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